I can then return to the main menu of the app (not part of a bundle) and reload the same bundle again and the same thing happens, with it working on the first scene. ![]() The sounds work consistently the first time I load a scene in the bundle, and then when I load another scene in the same bundle, the sound throws:Įrror: Cannot create FMOD::Sound instance for resource archive:/BuildPlayer-SCENENAME/BuildPlayer-SCENENAME.resource, (File not found. I'm now running the same app on iOS & Android and having the same issue in the editor as well when loading those bundles. ![]() The issue regarding iOS10 32bit specifically seems to be resolved, mine is something new but related. Unfortunately I can't attach the project due to an NDA.
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